What does Damage mean?
The highest damage the unit deals across at least 50 consecutive range units.
Multi-hits, surges, waves, and blasts each cover their own band of range, so total damage changes with distance. We add up every part that lands at each distance and report the highest total that holds for 50 units in a row. A spike at one exact spot doesn't count.
Unit pages show the range where that damage applies, and a graph of damage against distance.
What is uptime?
How much of the attack cycle the enemy stays frozen, slowed, weakened, or cursed.
Re-applying a status effect refreshes its timer; it doesn't stack. Each hit rolls the effect at its chance, and a surge, wave, or blast from that hit re-applies the same roll a moment later. Uptime is the long-run share of time the enemy is affected, at the unit's standing range.
Chance-based effects never reach 100%, because a run of misses lets the effect drop. Effects that land every attack and outlast the cycle show 100%.
Fruit Treasures lengthen durations by 20% against their trait, so a unit that targets both a fruit and a non-fruit trait shows both values, lower first. Sage enemies cut every debuff to 30% of its duration unless the cat has Sage Slayer.
What does the JP badge mean?
The form is in the Japanese version of the game but not yet in the English version.
Japanese updates usually arrive first, so their forms are shown with stats so you can plan ahead. Names or descriptions marked Translated are unofficial.