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FAQ

What does Damage mean?

The highest damage the unit deals across at least 50 consecutive range units.

Multi-hits, surges, waves, and explosions each cover their own band of range, so total damage changes with distance. We add up every part that lands at each distance and report the highest total that holds for 50 units in a row. A spike at one exact spot doesn't count.

Unit pages show the range where that damage applies, and a graph of damage against distance.

What is uptime?

How much of the attack cycle the enemy stays frozen, slowed, weakened, or cursed.

Re-applying a status effect refreshes its timer; it doesn't stack. Each hit rolls the effect at its chance, and a surge, wave, or explosion from that hit re-applies the same roll a moment later. Uptime is the long-run share of time the enemy is affected, measured over the same range band as the Damage stat above, so both numbers describe the same fight.

Chance-based effects never reach 100%, because a run of misses lets the effect drop. Effects that land every attack and outlast the cycle show 100%.

Fruit Treasures lengthen durations by 20% against their trait, so a unit that targets both a fruit and a non-fruit trait shows both values as "no Fruit Treasure | Fruit Treasure". Sage enemies cut every debuff to 30% of its duration unless the cat has Sage Slayer.

How are Counter and Holds calculated?

We simulate a fight between the cat and the enemy.

Solo rewards beating the enemy quickly and ending the fight with HP left.

Stall rewards cats that can hold the enemy until their next copy is ready to deploy.

Holds is how many seconds the cat lasts at the front.

This is a new feature in beta. Let me know how it works for you!

What does the JP badge mean?

The form is in the Japanese version of the game but not yet in the English version.

Japanese updates usually arrive first, so their forms are shown with stats so you can plan ahead. Names or descriptions marked Translated are unofficial.

Is it safe to import my save?

Yes. We read a copy of your save once and never change it, and we don't keep your codes.

The game's transfer code is meant for moving your save to a new phone. We use it to download a copy of your save one time, and your browser reads your cats, treasures, and seed from that copy. Nothing is uploaded to your game account.

Your codes go to our server only to fetch the save, and we don't store or log them or the save. Your cats are kept in this browser, not on our servers.

When you're done, open the game and tap Close Game, then Cancel Save Data Transfer. Your progress stays on your phone and the codes stop working. This feature isn't made by PONOS.

Is this site vibe coded?

I am a web developer and reverse engineered the game's data files and built the initial damage calculation logic myself. However, now I use AI to build most features on the site much more quickly.

That being said, I spend a lot of effort on each feature I put out to make sure the information is as accurate, useful, and digestible as possible! Stats are from the game's data files.