Round 2
Stage details
- Difficulty
- ★10
- Energy
- 200
- XP
- 3,800
- Base HP
- 2,200,000
- Length
- 5,200
- Max enemies
- 20
Rules
- No continues
- High Speed: All allied and enemy units' movement speed is increased. Allied units' deployment cost and recovery time is decreased.
Enemies
- From the start



- When the base drops to 99%







| Enemy | Spawns | HP | Damage | Range | Details |
|---|---|---|---|---|---|
| From the start | |||||
| At 8s12 total, every 33.3–36.7s | 110,000 | 33,00021,064 DPS | 150 | ||
| At 20sUnlimited, every 56.7–60s | 560,000 | 8,00010,909 DPS | 150 | ||
| At 30s | 55,500 | 28,20031,333 DPS | 130 | ||
| When the base drops to 99% | |||||
| Instantly | 1,200,000 | 21,4509,750 DPS | Multi-hit ↗250 | ||
| Instantly2 total, every 60–63.3s | 1,280,000 | 14,39225,398 DPS | 125 | ||
| Instantly8 total, every 23.3–26.7s | 350,000 | 18,75023,438 DPS | 150 | ||
| 6.7s after3 total, every 63.3–66.7s | 800,000 | 8,00010,909 DPS | 160 | ||
| 20s after5 total, every 26.7–30s | 288,000 | 33,60019,765 DPS | 199 | ||
| 20s after6 total, every 33.3–36.7s | 55,500 | 28,20031,333 DPS | 130 | ||
| 26.7s after | 480,000 | 10,20012,750 DPS | 501 | ||